It all started with a simple idea: novelize one of the greatest stories ever
presented in a role-playing game (RPG) and, in so doing, transform it into an
enthralling literary great. Today, the Chrono Trigger Novel Project Establishment
embodies a mission that reaches beyond the story itself and into the very culture
of our modern media.
If you are unfamiliar with the story of Chrono Trigger, please take a moment to
view this page for a briefing.
The Mission:
Enriching a timeless classic like never before. The CTNP came into existence
for one main end product: Publication and distribution of the Chrono Trigger
novel as presented and put together by Wayne Kramer (novelist@chronotrigger.info)
and this project. In reaching this goal, the project has been established as a
comprehensive effort to rally support, spread information, publish a functional
website for the cause, and, of course, create, edit, and gain reviews about
this novel from other fans.
It doesn't stop here. Our mission isn't just about writing a book, however,
and there's actually quite a bit more to it than that. The novel represents
a special link between the world of video gaming and the world of literature,
bringing them together in a much more comprehensive way than what has ever been
done before. Bringing the Chrono Trigger story into a novel allows for captivation,
detail, background, character development, and an all-around experience that
the game alone could not provide. As such, the novel becomes a complement to
the game itself, feeding directly from it yet building upon it at the same
time. It thus creates a new market which is different yet intimately related to
the RPG itself, possibly opening the door for novels of similar caliber from other
games in light of its potential success.
Parents and gamers alike will find this project invaluable. This is a new market
which not only appeals to gamers but also to parents as children and teens take an
interest in both the game itself and the novel that supplements it. Through a
novel of this nature, gamers can look forward to expanding their experience
beyond the game itself, and people can take comfort in knowing that time will be
spent reading in addition to just gaming. This project is also about perseverance,
showing both enthusiastic and doubtful fans alike that any dream can be accomplished
if accompanied by passion, drive, acumen, patience, attention to detail, and faith.
Sign the petition
Chapter 2: The Millennial Fair, Revision 8
Chapter 3: The Queen Returns, Revision 6
Chapter 4: The Queen is Gone, Revision 5_2
Chapter 5: We're Back!, Revision 4